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Old Dec 14, 2005, 12:08 AM // 00:08   #1
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Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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Default Rezbot/healer Build

I plan on submitting this into the Monk Basics section, but i would like some feedback first...

Divine Favor-12
Protection-3+1
Smiting-
Healing- 12+1

Orison of Healing
Word of Healing {E}
Healing Touch
Mend Ailments
Divine Healing
Heal Party
Ressurect
Vengeance

How I curently play this build:
I mainly play this in CA, but sometimes I'll go to TA and have fun with it. Thought i havent tried it in Tombs yet....

-Healing Touch and OoH are mainly used to keep myself alive during onslaughts.
-If not pressured, I'll use OoH and HT on others just because...
-Mend Ailments is used on pretty much everyone when they need it, though i look for single allies being cut up from a warrior or two.
-Heal Party as a good anti-degen. Poison is often spread across my party, so about halfway through the poison's duration ill cast, to get back everyone's lost health due to the poison, or other degen.
-Ressurect when 1 ally is down and needs back up
-Vengeance when I need another damage dealer or monk back up in a hurry.

I'm open to suggestions, because i dont feel like I can heal enough against a strong spike...
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Old Dec 14, 2005, 12:24 AM // 00:24   #2
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Location: Brisbane, Australia
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Never take 2 ressurects. Personally, I'd take vengeance and let a secondary monk or hench do the real one.
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Old Dec 14, 2005, 12:36 AM // 00:36   #3
Krytan Explorer
 
Join Date: May 2005
Guild: [ECTO]
Profession: Mo/W
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Quote:
Originally Posted by Serps
Never take 2 ressurects. Personally, I'd take vengeance and let a secondary monk or hench do the real one.

in CA second monk is never guaranteed.

i would say bring rez signet if you bring 2 rezes, if you need to use more than 2 rezs, then your team probably wouldnt make it very far anyway.

i run a build with rez signet and vengeance and it works in tight spots.
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Old Dec 14, 2005, 12:37 AM // 00:37   #4
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Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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Well, once i get divine intervention, ill probably switch it for ressurect.

But like I mentioned, I play in CA often with this build, so I cant always guarantee a second monk.

Wow, we posted at the same time....

But i've never had to use resurect yet, only vengeance, so how long it the ressurect cast time?
Is it short enough compared to the res sig that the lower health and energy is worth it?
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